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Question by Carrel · Feb 12, 2015 at 01:15 PM · javascriptnetworklog

Get logged network events

Hello all,

Simple question, will it be a simple answer? I don't know!

I've asked google the same question in many different forms this question but can't seem to find the answer, when using Network.logLevel = NetworkLogLevel.Full; I get logged all the little events in the console, for example, "Running as client. No player ID set yet" how can i get this message, in my unityscript as a string? so that I can say something like:

 var loggedMessage : String = (the logged message whatever it may be)
 
 if( loggedMessage = "Running as client. No player ID set yet."){
       //Do it's thing
 }

and voilà, my question, not sure i can say much else.

Thank you in advance!

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