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Question by
Carrel · Feb 12, 2015 at 01:15 PM ·
javascriptnetworklog
Get logged network events
Hello all,
Simple question, will it be a simple answer? I don't know!
I've asked google the same question in many different forms this question but can't seem to find the answer, when using Network.logLevel = NetworkLogLevel.Full; I get logged all the little events in the console, for example, "Running as client. No player ID set yet" how can i get this message, in my unityscript as a string? so that I can say something like:
var loggedMessage : String = (the logged message whatever it may be)
if( loggedMessage = "Running as client. No player ID set yet."){
//Do it's thing
}
and voilà, my question, not sure i can say much else.
Thank you in advance!
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