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[RESOLVED] lost lighting information on baked prefabs when instantiated
when already baked static object prefabs are instantiated into our scene, light mapping information is missing.
Here is a scene view of what's going on:
The right side of the picture is what it looks like after baking The left side of the picture is what it looks like after instantiating the prefab.
To further clarify, this is what our hierarchy looks like: (We are encountering this problem while instantiating prefab "1" into the scene)
Answer by Joachim_Ante · Jun 28, 2015 at 04:36 PM
See this forum thread for how to solve this correctly in Unity 5.
http://forum.unity3d.com/threads/problems-with-instantiating-baked-prefabs.324514/
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