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Resources.Load doesn´t work!
Hello, I have a problem with Resources.Load(). I made folder called Resources a and i put into it prefab "Player". But when write in code Resources.Load("Player"), it returns an error. 


Are you sure that prefab is causing the nullreferenceexception and not something else on the same line? Try using
Debug.Log(prefab==null);
before line 19
It should work ! Your 'prefabName' string is static. Are you sure that this string is not changed from anywhere else ?
try to load it a different way:
GameObject prefab = Resources.Load("Player") as GameObject;
or
GameObject prefab = (GameObject) Resources.Load("Player");
Try to load "/Ressources/Player" or something like that
Nothing works. I dont know why. I tried add prefab to public GameObject, but it doesn´t allow it.
Answer by Vederant · Jun 03, 2015 at 05:28 AM
You are instatiating this prefab with Vector3 position with y equal to prefab.position.y. Maybe this is the issue?
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