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Question by TheRefik · Jun 02, 2015 at 04:55 AM · instantiateprefabresources

Resources.Load doesn´t work!

Hello, I have a problem with Resources.Load(). I made folder called Resources a and i put into it prefab "Player". But when write in code Resources.Load("Player"), it returns an error. alt text

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project.png (17.5 kB)
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avatar image maccabbe · Jun 02, 2015 at 04:57 AM 0
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Are you sure that prefab is causing the nullreferenceexception and not something else on the same line? Try using

 Debug.Log(prefab==null);

before line 19

avatar image superbsumit · Jun 02, 2015 at 06:09 AM 0
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It should work ! Your 'prefabName' string is static. Are you sure that this string is not changed from anywhere else ?

avatar image Nerevar · Jun 02, 2015 at 08:20 AM 0
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try to load it a different way:

 GameObject prefab = Resources.Load("Player") as GameObject;


or

 GameObject prefab = (GameObject) Resources.Load("Player");


avatar image applemaniac · Jun 02, 2015 at 08:25 AM 0
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Try to load "/Ressources/Player" or something like that

avatar image TheRefik · Jun 02, 2015 at 08:25 PM 0
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Nothing works. I dont know why. I tried add prefab to public GameObject, but it doesn´t allow it.

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Answer by Vederant · Jun 03, 2015 at 05:28 AM

You are instatiating this prefab with Vector3 position with y equal to prefab.position.y. Maybe this is the issue?

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