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Question by Nyath · Jan 28, 2012 at 06:51 PM · javascriptinstantiateobjectsorderfollowing

Obects following in order

I'm currently trying to find a way to spawn an object and make it follow a certain object, and when it spawns another one, it will follow that was spawned before it, I have the following part down in JScrpt, but what would I use for changing the targets of the following script?

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Answer by Berenger · Jan 28, 2012 at 07:39 PM

The script that spawn your objects must remember the last one, so it can give to the next. I'm afraid your script isn't visible.

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Answer by Nyath · Jan 28, 2012 at 08:18 PM

Sorry about that, I was waiting for my question to become visable.`var target : Transform; var movespeed; var rotationspeed = 3; var ms =3; var myTransform : Transform;

function Awake () { myTransform = transform; }

function Update () { var other : Transform; var dist = Vector3.Distance(target.position, myTransform.position);

if (dist <1) { movespeed = 0; } if (dist >1) { movespeed =ms; }

 myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
 Quaternion.LookRotation(target.position - myTransform.position), rotationspeed*Time.deltaTime);
 myTransform.position += myTransform.forward * movespeed * Time.deltaTime;

 }
 //

//function Start() //{ // target = GameObject.FindWithTag("Player").transform;

//}

`,var target : Transform; var movespeed; var rotationspeed = 3; var ms =3; var myTransform : Transform;

function Awake () { myTransform = transform; }

function Update () { var other : Transform; var dist = Vector3.Distance(target.position, myTransform.position);

if (dist <1) { movespeed = 0; } if (dist >1) { movespeed =ms; }

 myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
 Quaternion.LookRotation(target.position - myTransform.position), rotationspeed*Time.deltaTime);
 myTransform.position += myTransform.forward * movespeed * Time.deltaTime;

 }
 //

//function Start() //{ // target = GameObject.FindWithTag("Player").transform;

//}

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