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Question by Macarse · Apr 20, 2012 at 03:05 PM · gameobjectpositioninganchor

Positioning a GameObject relative to its bottom

When I set a position to a GameObject it's done to its center.

Which is the best way to position a GameObject relative to it's bottom. Is there a way to change its anchor point like in cocos2d-iphone?

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Answer by irgendeine · Apr 20, 2012 at 03:39 PM

You could calculate the actual height and width of objects with the help of their mesh and then add this to your center point to get the bottom:

 MeshFilter mf = yourgameobject.GetComponent<MeshFilter>();
 Vector3 objSize = mf.sharedMesh.bounds.size;
 Vector3 objScale = yourgameobject.transform.localScale;
 float objHeight = objSize.y * objScale.y (*anyparentobject.transform.localScale.y);
 float objWidth = objSize.x * objScale.x (*parent.transform.localScale.x);
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avatar image Macarse · Apr 20, 2012 at 05:43 PM 0
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I hope I could avoid adding that logic. Thanks!,I was hoping to find a way to change the anchor point and avoid this logic. Thanks!

avatar image rudidev08 · Apr 20, 2012 at 06:00 PM 0
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Unfortunately Unity 3.5 doesn't support changing anchor point, at least not via UI.

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