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Editor Gizmo Transform
Hi all, I've been trying to duplicate the Unity Editor onscreen gizmo from the scene view and I'm wondering if there's a way to access the actual transform used by the editor gizmo. I've been using the Vector3.Foreword to align the gizmo which works good if I put the gizmo at the bottom of the screen. The problem I'm having is that when i push the gizmo to the top of the screen it points down to towards the plain. Were as the editor gizmo continues to point up in the foreword direction. If anyone has any ideas please let me know. Thanks in advance.
That gizmo is rendered as if the camera were staring directly at the origin while rendering it. I'm not sure how to accomplish that, but hopefully it helps you or helps someone help you.
Thanks for the input man, it actually gave me a couple ideas. Hopefully i can make it work.
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