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3ds max chariter texture and animation problem
Hello, i have a problem, i downloaded a free figure from turbo squid and i got 3 FBX files, a true vision image, a jpeg image, and a 3dsMAX scene file. when i open the scene file it opens and at the start it says it cannot find the textures, but i added them to the directory using the browse button. i tried oping the animation files "FBX" and it says windows does not recognize this problem. if anyone could help me find out how to get the textures and animations working and able to import them to my unity 3d file it would be greatly helpful the model i got: http://www.turbosquid.com/3d-models/free-female-character-rigged-biped-3d-model/569039
Answer by Justin Warner · Mar 26, 2011 at 02:03 AM
Well, as far as I know, just drag and drop the FBX file in to Unity3D (To the hierarchy), then you can just drag and drop the image on to the model in the scene... Then it should work. FBX files have UV maps on them, so the texture should align right. Also, you might have to change the 3ds Max file to a mesh and not a poly, I've found that the polys do not always work. But it should work this way!
Any questions ask!
ok i just tried draging the unity scene into my projects and it froze. the files are named: $$anonymous$$ixamo-$$anonymous$$ia_hires -this is a FBX $$anonymous$$ixamo-$$anonymous$$ia_JoyfulJumpAnimation -FBX file $$anonymous$$ixamo-$$anonymous$$ia_lowres - FBX $$anonymous$$ixamo-$$anonymous$$ia_Biped -3DS$$anonymous$$AX scene file $$anonymous$$ixamo-$$anonymous$$ia_Texture - Truevision texture $$anonymous$$ixamo-$$anonymous$$ia_Eye -JPEG image
any links to a good tutorial that will show me how to use these files will be very appreciated.
Try making a cube in 3ds $$anonymous$$ax, and drag-n-drop in to Unity, see if that alone works. If it does, than try the same thing with the actual models, if not, then it's a bug.
What file would i drag and drop in, the scene file or what one of the FBX files? right now the model has no textures or anything and it would be nice if it would (it comes with them i just dont know how to add them?)
Just drag and drop both the FBX and the $$anonymous$$AX files, and then find the blank material that auto-imports, and drag the texture (image) on to the blank material spot.
okay sweet i got the models in there, but how would i make the animation work?
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