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Question by deepestPuddle · Aug 22, 2013 at 05:43 AM · loadlevelwaitseconds

Load Level delay on collision C#

Hi,

What I am trying to do is have our player object contact another object, delay a few seconds, then load another level. I am new to Unity, coding, and this community. Below is what I have from trying to piece together things I've found around the net.

 // loads a level (scene) when player object contact is made with item
 void OnTriggerEnter(Collider Others) 
 {
     if (Others.tag == "Item")
     StartCoroutine(LoadLevel("test", 5.0f));
 }
 
 IEnumerator LoadLevel(string "test", float 5.0f)
 {
     yield return WaitForSeconds(5.0f);
     Application.LoadLevel("test");
 }
 

}

I am very grateful for any constructive feedback you may have.

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Answer by robertbu · Aug 22, 2013 at 05:48 AM

Try this:

 void OnTriggerEnter(Collider Others) 
 {
     if (Others.tag == "Item")
         StartCoroutine(LoadLevel("test", 5.0f));
 }
 
 IEnumerator LoadLevel(string level, float waitTime)
 {
     yield return new WaitForSeconds(waitTime);
     Application.LoadLevel(level);
 }
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