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Question by Altairone · Aug 22, 2013 at 03:30 AM · networkinginstantiatescenephotonlobby

[Help] Problem instantiatedObjects Chang Scene from Lobby(Photon)

Hello everyone. i have problem create spawn instantiate Object from lobby when load new scene (only join player) .

OnDestroy for PhotonView View (0)2001 on Player(Clone)2001 but GO is still in instantiatedObjects. instantiationId: 2001. Use PhotonNetwork.Destroy(). Loading new scene caused this. Identical with this: True PN.Destroyed called for this PV: True UnityEngine.Debug:LogWarning(Object) PhotonView:OnDestroy() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonView.cs:210)

if you do not understand Question watch like Youtube below.

link text

from mention in clip. After anyone join host in lobby,it's will instantiate character over one times.

p.s. Sorry so bad eng!! Thank You!!

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