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Question by knuckles209cp · Aug 02, 2013 at 09:24 AM · enableattachattachment

Turn off renderer on key press

so what i want to do is keep the renderer for my gun turned off until i press it again , at the moment i have to hold down 1 or 2 for an attachment mesh to turn off ... heres the code :

 var attachmentOne : GameObject; var attachmentTwo : GameObject;
 
 function Update (){ 
     if(Input.GetButtonDown("Disable1")){ 
         attachmentOne.renderer.enabled = false; 
     }else{ 
         attachmentOne.renderer.enabled = true; 
     }

     if(Input.GetButtonDown("Disable2")){ 
         attachmentTwo.renderer.enabled = false; 
     } 
     else{ 
         attachmentTwo.renderer.enabled = true; 
     }
 }
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avatar image CHPedersen · Aug 02, 2013 at 09:25 AM 0
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Use the Code Sample button to format your code, please. It's the one with a "101010"-icon. The above is unreadable.

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Best Answer

Answer by bubzy · Aug 02, 2013 at 10:29 AM

i don't know how to do this in unityJS but in c# its something like

 void Update()
 {
 if(Input.GetButtonDown("Disable1"))
 {
 attachmentOne.renderer.enabled = !attachmentOne.renderer.enabled;
 }
 if(Input.GetButtonDown("Disable2"))
 {
 attachmentTwo.renderer.enabled = !attachmentTwo.renderer.enabled;
 }
 
 }//update
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