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Question by
TheGameNewBie · Feb 20, 2018 at 02:32 PM ·
normalglownormal mapself-illumination
Normal Map not working with Self Illuminated Shader?
So, I have a turret model made in Blender and Imported to Unity. I am using Self-Illuminated Shader to make certain parts of the texture act as Lights on the turret. But, The problem is that Normal map does not show with Self Iluminated Bumped Specular Shader. The object looks flat. If I switch to Bumped Specular only, Then the normal map works fine. It just doesn't work with Self-Illuminated Shader only. I tried adjusting Shininess and Specular Alpha or Main Color alpha, nothing worked. I need to use Self Illuminated to simulate lights with glow effect on them. Any idea why this is happening?
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