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imported my own car model to use for car tutorial
Greetings and salutations I'm working n building from max to unity and the first game is going to be a racing game since i can build everything a lil faster and the turt is a great help with doing so but i imported my 3d model car and having problems understanding the collision technique on applying it to my model to run like the tutorial model any ideas any help thanx in advance sinsir
Answer by Velketor · Mar 15, 2011 at 04:03 AM
give your car model a collider and make sure all of the geometry in your level have colliders also. if you want to use a script on the collider, 'trigger' needs to be checked.
thanx my friend i'll give it a try ^_^ let u know how it goes but also can i select the whole model of the stage and add one collider and or individual
you will need to add individual colliders for each new mesh
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