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Question by Velketor · Mar 14, 2011 at 03:18 AM · animationprefabscreenframeratetearing

Screen Tearing Animations in Unity from Maya

I have an object I animated in Maya. I imported the animated object into Unity as a prefab. When my character jumps on the object, he travels across the world on top of the object. (think of it as a flying carpet).

Here's the problem...

I see really bad screen tearing while I'm on the object. It's almost like the frame-rate is not fast enough. Any ideas? Please help. I appreciate it!

Thank you!

Shawn

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avatar image loopyllama · Mar 14, 2011 at 03:30 AM 1
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are you seeing most of the world when you are on this flying object? If so, it is the polycount that is killing your performance. you might want to run this fps script and report back the fps before flying and while flying.http://www.unifycommunity.com/wiki/index.php?title=FramesPerSecond

avatar image Velketor · Mar 14, 2011 at 08:50 PM 0
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thanks for the reply...I am able to see the rest of the world with no problems. It's only the platform I am traveling on (which is just a flat plane). $$anonymous$$y game only has flat planes with no extra geometry so I doubt it's the fps.

Also, it's not killing performance. The game runs smooth, its just the animation of the plane that starts to screen $$anonymous$$r.

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