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This question was closed Aug 26, 2014 at 12:24 PM by HarshadK for the following reason:

OP found the solution himself.

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0
Question by Dragon_Developer · Aug 26, 2014 at 09:23 AM · c#aiontriggerexitfalse

[C#]OnTriggerExit set Collided false ???

I'm currently working on a game like total war, i made a simple stop when it collides with something script but now I want the unit to move forward when the object exit the trigger my unit moves forward unitil he collides with a object.

my script

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent (typeof(Rigidbody))]
 public class UnitAI : MonoBehaviour {
     public bool Selected = false;
     public GameObject selectedCirkle;
     public float health = 10;
     public bool Collided = false;
 
     public float moveSpeed= 20;
     public float stopSpeed = 0;
 
 
 
 
     // Use this for initialization
     void Start () {
         selectedCirkle.SetActive (false);
     }
     
     // Update is called once per frame
     void Update () {
     if (Selected == true && Collided == false) {
             transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
 
                 }
     if (Selected == true && Collided == true) {
             transform.Translate(Vector3.forward * stopSpeed * Time.deltaTime);
             
         }
     }
     void OnTriggerEnter (Collider other){
         if (other.tag == "Unit") {
 
                         Collided = true;
                         
                 }
 
 
         }
     void OnTriggerExit (Collider other){
 
             
         Collided = false;
             
          
         
         
     }
 
 
 
     void OnMouseDown () {
         Selected = true;
         selectedCirkle.SetActive(true);
 
         }
 }
 

~Dragon_Developer

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avatar image ahaykal · Aug 26, 2014 at 09:32 AM 0
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You should specify your onTriggerExit other.

if (other.tag == "Unit") Collided = false;

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Answer by Dragon_Developer · Aug 26, 2014 at 12:22 PM

nope still the same nevermind i fixed it already i forget to put a rigidbody component on the collidable object

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