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Question by Bolbo13 · Jun 17, 2014 at 11:41 PM · animationmecanim

Make animated character's hands steady

Hi, I have an animated mecanim character that uses a weapon. The running animation makes his hands move around a lot, and since the weapon is attached to them it makes the character's aim really awful.

Is there a way to override the hands animation and force them to keep looking forward while in a particular animation ?

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Answer by tanoshimi · Jun 18, 2014 at 11:41 AM

Yes - that's what Body Masks are for.

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avatar image Bolbo13 · Jun 18, 2014 at 12:02 PM 0
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body mask won't animate the hands at all. I need the animation to be taken into account and then make the hands look in a certain direction.

avatar image tanoshimi · Jun 18, 2014 at 12:09 PM 0
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Don't exclude the hands from your running animation. Ins$$anonymous$$d, create a separate animation layer with a Body $$anonymous$$ask that only animates the hands, and set the layer blending mode to override that of the base layer.

avatar image Bolbo13 · Jun 18, 2014 at 12:41 PM 0
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The thing is, i tried that, and i couldn't get the tunning right (I'm not good at animating). If there is no way around it, I think I'll manually manipulate the concerned bones to look at a target directly through script.

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