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Question by joe_102 · Oct 11, 2011 at 12:30 PM · collisionmovementtransform

Move an object on collision

Hey guys need some help...

Currently I have this script applied to a wall so that when the player collides with said wall they are destroyed

 function OnCollisionEnter(theCollision : Collision){
   if(theCollision.gameObject.name == "Player"){
     Destroy(gameObject.Find("Player"));
    }
 }

How would I go about making this script move the player to a certain position e.g the start instead of destroying the object.

Any help would be much appreciated as I'm a complete noob :D

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Answer by LegionIsTaken · Oct 11, 2011 at 12:36 PM

Use:

 transform.position = Vector3(x,y,z);

To set the position of the object.

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avatar image joe_102 · Oct 11, 2011 at 12:50 PM 0
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Ok that kinda worked except its moving the walls to the set position and not the player. How do I get it to move the player ins$$anonymous$$d?

$$anonymous$$y script looked like this now

function OnCollisionEnter(theCollision : Collision){ if(theCollision.gameObject.name == "Player"){ transform.position = Vector3(2.227529,22.1897,-23.69337); } }

I'm guessing I have to find the "Player" object some how but I'm not sure how. Sorry for being a noob :D

avatar image arvz · Oct 11, 2011 at 05:44 PM 0
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To find the player you can use GameObject.Find("Player").transform.position = whatever

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