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What is the script to Application.LoadLevel() if each level is at an unchanging remote URL?
Dave, I am the investor. $$anonymous$$y designer read the manual and does not recall seeing how to retrieve the level from an off-site URL over the internet. Do you recall the section/page where this is located? Thank you, Doug
I'm not really understanding the question. The entire game exists at one url. LoadLevel will load other levels from that game. They may 'stream' but that is handled automatically (from the same url). Relevant page: http://docs.unity3d.com/Documentation/ScriptReference/Application.LoadLevel.html
Thank you for your comment and help. The application will be 100% web based with only the first room being immediately downloaded. As the user visits the next room (level), that content must download from a specific website location. I do not want it to be part of the initial level (for both size and content control). How do we grab this new room (level) from a website that we control?
Answer by whydoidoit · Jul 21, 2012 at 12:58 AM
Consider using AssetBundles. These can be loaded using the WWW class and can contain models, scenes etc. They cannot contain code.
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