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Question by
arosendal · Aug 27, 2013 at 10:36 AM ·
windows8 store
avoid re-build in unity when change scripts (win store)
im doing a Windows store project in unity and is changing alot of stuff in scripts, but it seems like i have to re-build from unity for my changes to take effect
is there a clever way of avoiding this ? or making the process alittle faster :)
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