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Question by GoodArcade · Apr 15, 2016 at 01:09 AM · photoninterpolationlaggyprediction

Can anyone see what sort of network issue this is? I am using Photon.

I have read up on Marco Polo tutorials, downloaded the demo projects, seen the Sky Arena videos, seend 2 other multiplayer series, and followed different conversations on other forums. I have tried using a basic interpolation with Lerp which helped tremendously with the smoothing. However, even though smooth, it will sometimes freeze up for a few seconds and then Lerp really fast in place. This happens frequently. This issue happened with the Vikings project as well. This will eventually be an FPS so it would be ideal that this 'character snapping in place' be fixed if not eliminated. I understand that it is impossible to be COMPLETELY accurate but there must be something I can do to improve it. Thanks!

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Answer by Kurdle_4855 · Apr 15, 2016 at 05:25 AM

Well, it could be a few things, but it's probably you have high Ping. I find that kind of thing happens ~100 + Ping. Go to your PhotonSettings file and make sure the region is somewhere near you.

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avatar image GoodArcade · Apr 15, 2016 at 03:20 PM 0
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Yes I was noticing the same thing. I looked at the Ping using a basic ping monitor. And sure enough while the game is running it runs at 20-50 ms. But every 6 seconds it spikes to 300, 400, and sometimes an alar$$anonymous$$g 1000+ ping??? I know now its not Unity related but anyone have any quick insight on these spikes?

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