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Is it possible to somehow access the shadow pass? The pass that stores dynamic hard/soft shadows I mean.
Adding ONE shadow caster and ONE shadow receiver to my scene DOUBLES my draw calls. What? 0 Answers
Lightweight Renderpipeline Soft Shadows Only Work In Editor 2 Answers
Hide 2D light beneath another light's cast shadow 0 Answers
Weird shadows on model surfaces when playing the game? 1 Answer
Dynamic batching stops when I disable "cast shadow" 0 Answers