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Question by Tomo009 · Oct 18, 2018 at 02:41 AM · cameragravitytorque

Camera following ball in variable gravity

Done a lot of searching, have found a lot of similar issues but none that ended up with a solution that worked for me.

The issue I'm having is in getting a 3rd person camera to follow a rotating ball player (remains similar to the base rolling ball prefab) as it moves through changing gravity with orbital control via the mouse.

I initially attempted to modify the base free look camera script, but ended up going through various attempts at my own solution. Getting an anchor to follow the player and respect current gravity is simple, but as soon as I try to implement any sort of rotation around the ball I become completely confused.

What should I be looking into to find the solution here?

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