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Question by Vacciones_Mad · Aug 20, 2013 at 05:11 PM · error2d-platformer

2D toolkit scripting error - Very Basic Stuff

Hello, I'll say outright that I'm kinda a begginer programing in unity (but know programing in general), see the thing is Unity says there's an error (the same error in several scripts) in a certain script pattern I use , so it must be me doing something wrong obviously but I can't see the error, so if you guys are kind enought to point why it is wrong and how to fix it'll be very much appreciated.

Heres a code sample:

using UnityEngine; using System.Collections;

public class JacobWalkScript : MonoBehaviour {

 private bool Idle_Jacob = true;
 private bool Walking_Jacob =false;
 private bool Facing_Left = false;
 private float Movement_Speed = 0.25;
 
 private tk2dAnimatedSprite Jacob;
 
 private void Awake()
 {
     Jacob = GetComponent<tk2dAnimatedSprite>();
 }

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetKey(KeyCode.RightArrow){ *Error Number 1*
         if (!Jacob.IsPlaying("walk")) {
              Jacob.Play("walk");
              Jacob.AnimationCompleted = null;
              Walking_Jacob = true;
              Idle_Jacob = false;
         }
     }
 }  *Error Number 2*

}

Here is the unity console error report:

Number 1

Assets/DreamBound Story/Jacob/Walk Animation/Images/JacobWalkScript.cs(25,53): error CS1525: Unexpected symbol `{'

Number 2

Assets/DreamBound Story/Jacob/Walk Animation/Images/JacobWalkScript.cs(33,9): error CS8025: Parsing error

The Error Number... is to point where it says there's the error.

I really can't see the fault X_X

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Answer by mattssonon · Aug 20, 2013 at 05:32 PM

First error, you're missing a curly bracket after Input.GetKey(KeyCode.RightArrow, the entire line should be if (Input.GetKey(KeyCode.RightArrow)){. This will properly fix the second error, too. Let me know if it doesn't.

You're also missing an 'f' in the top, private float Movement_Speed = 0.25; should be private float Movement_Speed = 0.25f;.

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