Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ap0C552 · Feb 18, 2015 at 03:25 AM · navmeshnavmeshagentpathfindingnavigation

Increase size of obstacle - navmesh

I am having a problem with navmesh.

I have a large cube in the middle of my ground that is acting as an obstacle. I have set it to navigation static, and baked my mesh. At first test, my navmesh agents would path around it, but they would clip into the edges a little bit.

I tried to increase the size of the collider around the cube, but this changed absolutely nothing. This is what I obviously thought would increase the size of the hole it punched in the mesh. I even tried to put a much larger cube around it, and then sit the renderer to off, in attempt to increase the non pathable area around it. Still no success.

So how exactly can I manipulate the size of the hole an obstacl makes in the navmesh?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GameVortex · Feb 18, 2015 at 07:49 AM 0
Share

Did you re-bake the navmesh after changing the size of the collider?

avatar image performat · Mar 04, 2015 at 01:57 PM 0
Share

I am facing the same problem. Changing the size of the collider, clearing the navmesh and re-baking it didn't change anything.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by performat · Mar 05, 2015 at 11:13 AM

I finally found a workaround.

As explained here, one solution consists in creating cubes / spheres wherever you want your "not walkable" zones on the navmesh. Bake, and then just disable them.

Works great for me!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to use Unity's pathfinding system without NavMeshAgent controlling my character? 1 Answer

Navigation Mesh + Doors 0 Answers

Getting a navmeshagent back on a navmesh. 1 Answer

Navmesh agent stuck on partial path 0 Answers

Updating NavMeshAgent position on NavMesh 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges