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Question by Ian-McCleary · Aug 20, 2013 at 04:34 AM · objectfpscontrollergunaim

Fps Controller fixed object (Gun) (Solved)

I have made a simple aiming script for my gun. I adjusted the gun and arms to where I wanted them on the FPS controller and now when I hit play they just disappear! I checked the position on AimPose and HiPose and coordinates are right where I wanted them. I made a simple aim script and this all started to happen when I changed it a little such as the position of MainCam = GameObject.FindGameObjectWithTag("MainCamera"); WeapCam = GameObject.FindGameObjectWithTag("WeaponCamera"); If it is not the code and anyone knows the solution could you please help here is my script....(JavaScript)

 var HiPose : Vector3;
 var AimPose : Vector3;
 private var MainCam : GameObject;
 private var WeapCam : GameObject;
 
 
 
 function Start () {
     transform.localPosition = HiPose;
     MainCam = GameObject.FindGameObjectWithTag("MainCamera");
     WeapCam = GameObject.FindGameObjectWithTag("WeaponCamera");
 }
 
 function Update () {
     if(Input.GetButton("Fire2")){
         transform.localPosition = AimPose;
         MainCam.camera.fieldOfView = 50;
         WeapCam.camera.fieldOfView = 50;
     }
 
     if(!Input.GetButton("Fire2")){
         transform.localPosition = HiPose;    
         MainCam.camera.fieldOfView = 60;
         WeapCam.camera.fieldOfView = 60;
     }
 }
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avatar image Linus · Aug 20, 2013 at 04:39 AM 0
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Do you have a picture with relevant inspector settings and hierarchy.

Also consider spacing up the text in the question so people can speed read the question.

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Answer by Ian-McCleary · Aug 23, 2013 at 01:43 AM

it was actually an animation that i didnt know was in place

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