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Question by Abhi94 · Jul 13, 2015 at 01:22 AM · scorehighscores

Can anyone tell me what is wrong with my high score displaying script?

My HIGH SCORE stuck at "0".

   using UnityEngine;
     using System.Collections;
     using UnityEngine.UI;
     
     public class ScoreController : MonoBehaviour {
     
         public Text ScoreText;
         public int score;
         private int Count = 2;
         public Text TotalScoreText;
         public Text HighScoreText;
         public int HighScore;
     
     
         void Start () {
             
             score = 0;
             UpdateScore ();
     
             if(score>PlayerPrefs.GetInt ("HIGHSCORE_KEY",0))
             {
                 PlayerPrefs.SetInt ("HIGHSCORE_KEY",score);
             }
             
     
                 
                 HighScore = PlayerPrefs.GetInt ("HIGHSCORE_KEY",0);
             
             
     
         
         }
         
     
         public    void UpdateScore() {
             
             ScoreText.text = "Score: " + score;
             TotalScoreText.text = "TOTAL SCORE -: " + score;
             HighScoreText.text = "HIGH SCORE -: " + HighScore; 
         }
         
         public void AddScore( )
         {
             
             score += Count;
             UpdateScore ();
             
         }
     
     
     }

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Answer by sas_88 · Jul 13, 2015 at 04:40 AM

Hi, In start function u have assigned the assigning the score=0 and then called UpdateScore ().Then the value of score remains same as zero it does not get updated.

So the PlayerPrefs of "HIGHSCORE_KEY" value remains zero.

U have missed to call the function for adding score.

After updating score,"HIGHSCORE_KEY" PlayerPrefs value has to assign to HighScore.

check with the code its updating.

 void Start () 
     {
         score = 0;
         UpdateScore ();
         AddScore ();        
     }
         
     public    void UpdateScore() 
     {
         ScoreText.text = "Score: " + score;
         TotalScoreText.text = "TOTAL SCORE -: " + score;
         HighScoreText.text = "HIGH SCORE -: " + HighScore; 
     }
     
     public void AddScore( )
     {
         score += Count;
         if(score>PlayerPrefs.GetInt ("HIGHSCORE_KEY",0))
         {
             PlayerPrefs.SetInt ("HIGHSCORE_KEY",score);
         }
         HighScore = PlayerPrefs.GetInt ("HIGHSCORE_KEY",0);
         UpdateScore ();
     }


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avatar image Abhi94 · Jul 15, 2015 at 05:08 PM 0
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Thankyou man it worked like a charm

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Answer by Exceptione · Jul 13, 2015 at 10:59 AM

You're only checking if score is higher than score in start, try moving it into the AddScore(). This isn't the most efficient way of handling a high score, you would want to check it at the end of the game but I assume your code is just temporary testing.

 public void UpdateScore() {
              
     if(score>PlayerPrefs.GetInt ("HIGHSCORE_KEY",0))
     {
         PlayerPrefs.SetInt ("HIGHSCORE_KEY",score);
     }
                  
     HighScore = PlayerPrefs.GetInt ("HIGHSCORE_KEY",0);
 
     ScoreText.text = "Score: " + score;
     TotalScoreText.text = "TOTAL SCORE -: " + score;
     HighScoreText.text = "HIGH SCORE -: " + HighScore;          
 
 }
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Answer by bigbadtrumpet125 · Jul 13, 2015 at 11:00 AM

You are never setting HIGHSCORE_KEY after you add you call AddScore, I would add this to the end of your UpdateScore function.

 HighScore = PlayerPrefs.GetInt ("HIGHSCORE_KEY",0);
 if(score > HighScore)
 {
     PlayerPrefs.SetInt("HIGHSCORE_KEY", score);
 }

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