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Question by SeruK · Jan 09, 2011 at 03:01 PM · raycastdebug

What should I do to debug this raycast?

Physics.Raycast (mytrans.position, direction, hit, range,layerMask)

I want to do the usual raycast linedrawing but it doesn't function as I want it to.

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Answer by Statement · Jan 09, 2011 at 03:24 PM

Use Debug.DrawRay.

var hit = Physics.Raycast (mytrans.position, direction, hit, range, layerMask);
Color color = hit ? Color.green : Color.red;
Debug.DrawRay(mytrans.position, direction, color);

This will cause the ray to become green when it is a hit and red when it is a miss.

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avatar image Statement · Jan 09, 2011 at 03:41 PM 0
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I previously suggested Gizmos.DrawRay but it is much harder than Debug.DrawRay.

avatar image SeruK · Jan 09, 2011 at 03:50 PM 0
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Thanks man, seems the problem is with the actual ray.. since it casts itself from the transform it collides with the ground collider (afaik), causing unwanted actions :< I'll see if I can figure it out!

avatar image Statement · Jan 09, 2011 at 03:54 PM 1
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You could create a utility gameobject that just is a position where to begin your raytrace. Its flexible and easy to adjust.

avatar image SeruK · Jan 09, 2011 at 04:25 PM 0
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That did it! I can't believe I didn't try it earlier, thanks a bunch!

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