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How to store, and restore animation states
I'm trying to implement a rewind function into the a game I'm working on. I've got it working now apart from correctly rewinding animations.
I want to store the state of an animation (which animation is playing, and the current point/frame of the animation) and then be able to restore that at a later point.
I've look through the docs at Animation and AnimationState but no ideas on how I'd do this yet.
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