Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MarkLaBarr · Mar 08, 2015 at 01:32 AM · shadermaterialoptimizationcube

What is the Best Material Practice for Low-Poly Cube Style

Alright, so for a low-poly cube style game, I believe a texture atlas would be best and group the environment objects together instead of having separate objects and increasing draw calls and having materials for each.

But since the colors are all solid, plain colors, how would I go about to optimize the texture atlas? Are there minimum size requirements? Could the texture atlas theoretically have colors 1x1 pixel gridded out?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlwaysSunny · Mar 06, 2015 at 07:41 PM 0
Share

"I believe a texture atlas would be best"
Yes, definitely. Conveniently your world-building procedure will provide an opportunity to UV/texture in the build pass.

"group the environment objects together"
This is absolutely essential. Also somewhat complicated, but there's really no way around this step. Groups are called "chunks" in "voxel" style game worlds. There's plenty of information about this floating around.

"But since the colors are all solid, plain colors, how would I go about to optimize the texture atlas? Are there $$anonymous$$imum size requirements?"
Technically no, but power-of-two sizes are favorable, starting with 4x4.

"Could the texture atlas theoretically have colors 1x1 pixel gridded out?"
Yes, but, if you only need solid colors, textures are a complete waste. Just use a vertex color shader and set its vertex colors in the build pass (where you'd otherwise set UVs).

avatar image Cherno · Mar 08, 2015 at 01:58 AM 0
Share

If you want some inspiration, take a look at the awesome After playing $$anonymous$$inecraft... thread on the forums.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Do materials with same texture yet different shaders share the texture? 1 Answer

White dots between two cubes? 0 Answers

Need help with Shaders and material layers! 2 Answers

Material doesn't have a color property '_Color' 4 Answers

Material optimization/organization 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges