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Android Crash, waitForCondition(LockCondition)
W/SharedBufferStack(1221): waitForCondition(LockCondition) timed out (identity=45, status=0). CPU may be pegged. trying again.
My game is currently released for iOS, about to release for PC, and is available on Ouya as well. I am working on an Android build and can not seem to resolve this issue. I have the game running on the Nexus, but the Xperia gives me this error repeatedly. Has anyone encountered this issue? If so, what did you find the cause to be? How did you resolve this?
I've done some research and have found a couple of people that have had this same issue. I have not been able to find a well described solution. I'd appreciate it if someone could shed some light on this issue!
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