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Access to iPad2/iOS camera as texture
Hi all
I'm a researcher who would love to start using Unity as a platform for testing new implementations of augmented reality algorithms & applications.
After doing some extensive investigation on the forums, I remain uncertain whether or not unity is able to access the camera hardware in iOS devices (specifically iPad 2) and render the stream as a texture.
I have seem a number of AR plugins (Prime31, String, etc) but I'm not interested in anything but a raw feed from the camera data.
Could anyone let me know if this is possible? and how?
Thanks!
Tony D Media Lab
Answer by Tyler 10 · Aug 06, 2011 at 06:49 PM
Prime31 has a plugin to access the camera. Look for "Augmented Reality" on this link brosef.
http://www.prime31.com/unity/#gr0xryog
Its 75 bucks, but his plugins are top notch.
Answer by gorjan · Mar 14, 2012 at 05:10 PM
Yep. this is certainly possible. Check it out here: http://unity3d.com/support/documentation/ScriptReference/WebCamTexture.html
Answer by LuckyWolf19 · Aug 06, 2011 at 05:34 PM
I also would like to know this. I plan to use zbar bar code scanner which converts a video feed from the camera to a bar code. Does anyone know this is possible with Unity 3D IOS or have a plugin working?
Answer by JacobErvin · Sep 07, 2012 at 01:51 AM
I know several AR platforms are compatible. I use the metaio mobile SDK. It has a unity plugin
http://www.metaio.com/products/mobile-sdk/
I dont know how much control you want over the application, but you can really get into the guts of the SDK and make some pretty significant changes.
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