Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by szentiszilas · Jul 19, 2014 at 07:23 AM · networkmasterserver

I can't connect please help me :(

Hello guys i make new menu , multiplayer script menu script here : using UnityEngine; using System.Collections;

public class MenuManager : MonoBehaviour { public string CurrentMenu;

 public string MatchName = "";
 public string MatchPassword = "";
 public int MatchMaxPlayers = 32;

 private Vector2 ScrollLobby = Vector2.zero;
 
 void Start ()
 {
     CurrentMenu = "Main";
     MatchName = "TestServer " + Random.Range (0, 5000); 
 }
 
 void OnGUI ()
 {
     if (CurrentMenu == "Main")
         Menu_Main();
     if (CurrentMenu == "Lobby")
         Menu_Lobby();
     if (CurrentMenu == "Play")
         Menu_Play();
     if (CurrentMenu == "Host")
         Menu_HostGame();
     if (CurrentMenu == "Browser")
         Menu_Browser();
 }
 
 public void NavigateTo(string nextmenu)
 {
     CurrentMenu = nextmenu;
 }
 
 private void Menu_Main()
 {
     if (GUI.Button (new Rect (10, 10, 200, 50), "Play"))
     {
         NavigateTo("Play");
     }
     if (GUI.Button (new Rect (10, 70, 200, 50), "Options"));
     if (GUI.Button (new Rect (10, 130, 200, 50), "Quit"));
     
 }
 
 private void Menu_Play()
 {
     if (GUI.Button (new Rect (10, 10, 200, 50), "SinglePlayer"));
     if (GUI.Button (new Rect (10, 70, 200, 50), "Multiplayer")) 
     {
         NavigateTo("Host");
     }
     if (GUI.Button (new Rect (10, 130, 200, 50), "Back")) 
     {
         NavigateTo("Main");
     }
     GUI.Label (new Rect (220, 10, 150, 50), "Player Name:");
     MultiplayerManager.instance.PlayerName = GUI.TextField (new Rect (330, 10, 200, 20), MultiplayerManager.instance.PlayerName);
     if (GUI.Button (new Rect (220, 40, 200, 50), "Save Player Name")) 
     {
         PlayerPrefs.SetString("PlayerName", MultiplayerManager.instance.PlayerName);
     }
 }
 
 private void Menu_HostGame()
 {
     //Buttons Host Game
     if (GUI.Button(new Rect(10, 130, 200, 50), "Back"))
     {
         NavigateTo("Play");
     }
     if (GUI.Button (new Rect (10, 70, 200, 50), "Server Browser"))
     {
         NavigateTo("Browser");
     }
     if (GUI.Button (new Rect (10, 10, 200, 50), "Start Server"))
     {
         MultiplayerManager.instance.StartServer(MatchName, MatchPassword, MatchMaxPlayers);
     }
     
     GUI.Label (new Rect (220, 10, 150, 50), "Match Name :");
     MatchName = GUI.TextField (new Rect (330, 10, 200, 20), MatchName);
     
     GUI.Label (new Rect (220, 50, 150, 50), "Match Password :");
     MatchPassword = GUI.PasswordField (new Rect (330, 50, 200, 20), MatchPassword, '*'); 
     
     GUI.Label (new Rect (220, 90, 150, 50), "Match MaxPlayers :");
     GUI.Label (new Rect (340, 90, 250, 100), MatchMaxPlayers.ToString()); 
     MatchMaxPlayers = Mathf.Clamp(MatchMaxPlayers, 2, 32);
     
     if (GUI.Button (new Rect (365, 90, 25, 25), "+"))
         MatchMaxPlayers += 2;
     if (GUI.Button (new Rect (390, 90, 25, 25), "-"))
         MatchMaxPlayers -= 2;
     
     
 }

 private void Menu_Lobby()
 {
     ScrollLobby = GUILayout.BeginScrollView(ScrollLobby, GUILayout.MaxWidth(200));

     foreach(MPPlayer pl in MultiplayerManager.instance.PlayerList)
     {
         GUILayout.Box(pl.PlayerName);
     }

     GUILayout.EndScrollView();

 }

 private void Menu_Browser() 
 {
     if (GUI.Button(new Rect(10, 70, 200, 50), "Back"))
     {
         NavigateTo("Host");
     }

     if (GUI.Button(new Rect(10, 10, 200, 50), "Refresh"))
     {
         MasterServer.RequestHostList("DeathMatch");
     }

     GUILayout.BeginArea(new Rect(Screen.width - 400, 0, 400, Screen.height), "Server List", "Box");
     GUILayout.Space (20);
     foreach (HostData match in MasterServer.PollHostList()) 
     {
         GUILayout.BeginHorizontal("Box");

         GUILayout.Label(match.gameName);
         if (GUILayout.Button("Connect")) 
         {
             Network.Connect(match);
         }

         GUILayout.EndHorizontal();
     }

     GUILayout.EndArea ();
 }

 void OnServerInitialized()
 {
     NavigateTo ("Lobby");
 }
 
 void OnConnectToServer()
 {
     NavigateTo ("Lobby");
 }

} MULTIPLAYER SCRIPT: using UnityEngine; using System.Collections; using System.Collections.Generic;

public class MultiplayerManager : MonoBehaviour { public static MultiplayerManager instance;

 public string PlayerName;
 
 private string MatchName = "";
 private string MatchPassword = "";
 private int MatchMaxUsers = 32;
 
 public List<MPPlayer> PlayerList = new List<MPPlayer>();
 
 void Start()
 {
     instance = this;
     PlayerName = PlayerPrefs.GetString ("PlayerName"); 
 }
 
 public void StartServer(string servername, string serverpassword, int maxusers)
 {
     MatchName = servername;
     MatchPassword = serverpassword;
     MatchMaxUsers = maxusers;
     Network.InitializeServer(MatchMaxUsers, 2550, false);
     MasterServer.RegisterHost ("DeathMatch", MatchName, "");
     //Network.InitializeSecurity();
 }
 
 void OnServerInitialized()
 {
     Server_PlayerJoinRequest(PlayerName, Network.player);
 }
 
 void OnConnectToServer()
 {
     networkView.RPC ("Server_PlayerJoinRequest", RPCMode.Server, PlayerName, Network.player);
 }
 
 void OnPlayerDisconnected(NetworkPlayer id)
 {
     networkView.RPC ("Client_RemovePlayer", RPCMode.All, id);
 }
 
 [RPC]
 void Server_PlayerJoinRequest(string playername, NetworkPlayer view)
 {
     networkView.RPC ("Client_AddPlayerToList", RPCMode.All, playername, view);
 }
 
 [RPC]
 void Client_AddPlayerToList(string playername, NetworkPlayer view)
 {
     MPPlayer tempplayer = new MPPlayer();
     tempplayer.PlayerName = playername;
     tempplayer.PlayerNetwork = view;
     PlayerList.Add(tempplayer);
 }
 
 [RPC]
 void Client_RemovePlayer(NetworkPlayer view)
 {
     MPPlayer temppl = null;
     foreach(MPPlayer pl in PlayerList)
     {
         if(pl.PlayerNetwork == view)
         {
             temppl = pl; 
         }
     }
     if(temppl != null)
     {
         PlayerList.Remove(temppl);
     }
 }

}

 public class MPPlayer
 {
     public string PlayerName = "";
     public NetworkPlayer PlayerNetwork;
 }

and the problem = i can't connect the server i click connect and not working please help sorry my english :(

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image aastha · Apr 21, 2015 at 12:06 PM 0
Share

Hi,

Did you find any solution to your problem? I am also facing the same problem :(

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by SamTheT · Apr 21, 2015 at 12:12 PM

So, on of the problems is that you don't even define this "instance" thing, you can just try removing it

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Setting up a Unity Masterserver - how to do it correctly? 3 Answers

Failed to connect to master server since days 1 Answer

How do I get the MasterServer to work properly? 0 Answers

Network instantiate problem 1 Answer

are you sure the server can be connected to? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges