Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by quickquestion · Aug 19, 2013 at 02:14 AM · collisioncollisiondetection

Collision Detection Problem

Hi I have a quick question. I’m new to programming with unity3d, and would appreciate any advice that would help out with my problem. My collision detection is not working correctly. When my character (3rd person controller prefab) hits a sphere the level should restart, but instead the sphere just bounces off and the collision is not detected. How can I make the collision detection work? (The code below is attatched to the capsule collider on my character)

 void OnTriggerEnter(Collider other2){
         if(other2.name == "Sphere"){
                 Debug.Log("hit the Sphere");
                 Application.LoadLevel(Application.loadedLevel);
                 
             }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by DaveA · Aug 19, 2013 at 02:16 AM

Try renaming this to OnCollisionEnter or this: http://docs.unity3d.com/Documentation/ScriptReference/CharacterController.OnControllerColliderHit.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by quickquestion · Aug 19, 2013 at 03:21 AM

I tried both of those options (show in the code below), but in both cases, the sphere bounced off the character. These are both under the void update function and are in C# if that matters.

 void OnControllerColliderHit(ControllerColliderHit other2){
             if(other2.name == "Sphere"){
                     Debug.Log("hit the Sphere");
                     Application.LoadLevel(Application.loadedLevel);
                     
                 }
 void OnCollisionEnter(Collider other2){
         if(other2.name == "Sphere"){
                 Debug.Log("hit the Sphere");
                 Application.LoadLevel(Application.loadedLevel);
                 
             }

 
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image quickquestion · Aug 19, 2013 at 09:35 PM 0
Share

Never$$anonymous$$d, I figured out a work around by floating triggers around the character. Thanks for the help though!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Quick question about colliders 1 Answer

Collision in code 1 Answer

A object that takes away an enemies health. 2 Answers

Detecting if near the edge of an object ? 2 Answers

Collision Bug 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges