Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Dryden Richardson · Feb 23, 2011 at 08:40 PM · performanceplatformtestingcrossplatform

If you're creating a Multiplatform game how do you know that system can handle it?

Hi, i'm wondering if how you can know that that system can handle it, for example you create a 3D Sidescroller with weapons etc, do you have to use less objects in one area to ensure you're game runs stable or even setting the graphical objects of you're game or maybe even Multiplayer.

Multiplayer Third Person Shooter Example PC:16 Players (Changable graphical settings) IPad:12 Players (Low) IPhone:8 (Low)

Also how much players can play online on differnent formats. I heard it was 50-60 on PC Using Servers but i don't know about the IPad or IPhone.

Thanks for reading

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by PrimeDerektive · Feb 23, 2011 at 09:05 PM

Once you have an iOS developer license you get access to the XCode development tools, one of which is the iOS simulator, which simulates performance of iOS devices. You can then run your game in the simulator to see how it performs.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Dryden Richardson · Feb 23, 2011 at 09:30 PM 0
Share

Cool thanks, is the license from apple? do you have to pay for the Licence or is it a Unity license?

avatar image PrimeDerektive · Feb 23, 2011 at 09:34 PM 0
Share

Yeah, to make any applications/games for iOS you have to buy an iOS developer license, its $100/year. (So to make a Unity game for iOS, you need both a Unity iOS license and an apple iOS developer license).

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Anyone tried Firebase Testlab for testing your game? 1 Answer

Nintendo 3ds platform support 1 Answer

Network Question. Sending value from iPhone Client to Mac Server 1 Answer

How Can You Make Wii Games In Unity 1 Answer

Why are consoles more difficult to develop for? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges