- Home /
Multipurpose CameraRig - Smooth Movement - how to achieve?
Dear Unity-Community,
does anyone know how to add smooth movement to the camera? (I am using the standard camera asset / Multipurpose camera rig attached to a RigidBodyFPS Controller with an additional script to move up and down)
My goal is to have a delay or fade in/fade out of let´s say 3 seconds when moving the mouse in any direction as well as when using W, A, S, D, (+ Q & E for up and down) so the movement doesn´t stop abrupt when stopping the mouse or any key.
I would very much appreciate any help regarding this!!
Answer by JohnBrick · Apr 29, 2018 at 10:46 PM
has anyone an idea how to achieve that? I saw this post: https://answers.unity.com/questions/1398782/standard-fps-controller-smoothing-movement.html
it´s pretty exactly what I need, but I am not familiar with trapezoidal acceleration
who can make my day by providing some more info about this?!?
nobody has an idea how to achieve that? any help would be great!!
Your answer
Follow this Question
Related Questions
Game Lags when 2 same Objects in scene 1 Answer
Trouble with logic related to my camera smoothing 0 Answers
How do I set mesh smoothing groups programatically? 1 Answer
Is there anyway to draw smooth 2d lines? 0 Answers
position change smoothed? 1 Answer