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Question by pion · Aug 04, 2011 at 11:40 PM · nullreferenceexceptiondetonator

How to use Explosion/Detonator Framework

I have just downloaded Explosion/Detonator Framework

I've the following scenario:

  1. Use the Standard Assets Third Person Controller
  2. Add RigidBody to Third Person Controller
  3. Attach the Detonator (from Component Detonator > Detonator)
  4. Uncheck Detonator "Explode On Start"
  5. Attach the Detonator Sound (from Component Detonator > Sound)
  6. Attach NearExplosionA to Detonator Sound
  7. Attach FarExplosionA to Detonator Sound

I then got the following error: "NullReferenceException DetonatorSound.Update () (at Assets/Standard Assets/Detonator/System/DetonatorSound.cs:27)"

What did I do wrong/miss? Is this a correct way to do it?

Thanks in advance for your help.

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avatar image PrismKDog · Feb 06, 2014 at 09:47 PM 0
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Hi All, the link to the package seems to redirect. Where can I get this package?

avatar image AlucardJay · Feb 06, 2014 at 11:34 PM 0
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Asset Store : Detonator Explosion Framework

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Answer by pion · Aug 06, 2011 at 09:16 PM

After adding the following in DetonatorSound.cs:

 override public void Init()
 {
     _soundComponent = (AudioSource)gameObject.AddComponent ("AudioSource");
     }

 void Awake()
 {
     Init();
 }

The NullReferenceException error message went away.

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avatar image roamcel · Aug 07, 2011 at 06:06 AM 0
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well done. please mark your reply as a solution.

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Answer by roamcel · Aug 05, 2011 at 12:29 PM

I experience the same problem, so it looks like a bug.

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Answer by herp johnson · Nov 07, 2012 at 12:37 AM

He means add this before the override public void Init():

 void Awake()
 {
     Init();
 }
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