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Question by
jorgon · Oct 13, 2011 at 10:33 AM ·
cameraisometricorthographicfovdistortion
I need no perspective distortion for some part of screen
Hi mates!.
I need that when I instance an object (above or below in the screen) not to be affected by the distortion of the perspective of the camera.
How could I do this?. The object follows with me as an indicator.
Maybe the combination of layers?. I don't know the exact purpose of the layers, but I suppose that this is not the objective of the layers because I thought that I could divide the screen for the camera in two parts: one for a normal perspective with its FOV and distortion and another one for isometric perspective which will render without distortion for the above part of the screen.
I don't like the distortion of my objects produced in the first plane when they go with me .
Please, help me.
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