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Question by DaveA · Mar 11, 2011 at 11:17 PM · mobilenavigationswipe

Any 'swipe' navigation scripts? Any tips?

So I dropped in the dual-joystick prefab for my FPS mobile app. When I watch people try to use it, however, they ALL begin swiping to try to look/move. Joysticks are out.

I need a 'swipe navigation' paradigm. Anyone know of any scripts or prefabs or whatever that implements such?

In any case, any tips? Like swipe left/right to turn? to look? to strafe? Swipe up/down to move forward/back or look up/down? Any thoughts on multi-touch for nav?

Thanks

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Answer by Faikus · Sep 27, 2011 at 10:59 AM

I have put a simple version of the control mechanism that is similar to the one used in Epic Citadel (tap or joystick to move, drag to look) on the Unify wiki: TapMoveDragLook.cs

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avatar image DaveA · Oct 05, 2011 at 09:57 PM 0
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I actually ended up writing my own, but thanks

avatar image vxssmatty · Oct 05, 2011 at 10:01 PM 0
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@DaveA, i'm about to start a project that requires similar input, could you share some insight to your logic? is it similar to the one @Faikus provided?

Thank you

avatar image DaveA · Nov 04, 2011 at 12:34 AM 0
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For my FPS navigation, 1 finger is like 'mouselook' rotates the camera. 2 fingers pinch to move back, un-pinch to move forward (like a throttle). 3 fingers to strafe left/right.

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