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Question by Youngapprentice · Mar 11, 2011 at 08:14 PM · triggerontriggerenter

Simple script...

Why is this not working?

static var hit = "";

function OnTriggerEnter(other : Collider){

if(other.CompareTag ("Blue")){ hit = "Blue"; Debug.Log("Blue"); }

if(other.CompareTag ("Red")){ hit = "Red"; Debug.Log("Red");

} }

I have it attached to a trigger object that follows the main camera around...

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Answer by Statement · Mar 11, 2011 at 08:17 PM

If I remember correctly, trigger messages are not sent if it is the trigger that moves into something static. It has to be the other way around. I had a ton of headache with my characters that wouldn't fire the event once they got close to my player, if he was standing still.

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avatar image Youngapprentice · Mar 11, 2011 at 08:20 PM 0
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So do you mean that I have to add the trigger to the portal?

avatar image Statement · Mar 11, 2011 at 08:24 PM 0
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I don't know if trigger/trigger collisions occur at all unless it has a kinematic rigidbody attached. See the bottom of http://unity3d.com/support/documentation/Components/class-BoxCollider.html

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