Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Telmix · Nov 20, 2013 at 02:03 AM · collisionerrornetworkdestroyrpc

View ID AllocatedID: X not found during lookup.

After two calls RPC, when run script CreepDie (), appear 2 errors .

1) View ID AllocatedID: 3 not found during lookup. Strange behaviour may occur

2) Could't invoke RPC function 'SetDamage' because the networkView 'AllocatedID: 3' doesn't exist

 void OnCollisionEnter (Collision collision)
 {                        
     if(collision.collider.gameObject.tag == "AI")
     {
             
         NetworkView NetworkViewCreep = collision.collider.gameObject.networkView;    
         
         NetworkView nView;
         nView = collision.collider.gameObject.GetComponent<NetworkView>();
         Debug.Log("Collide GameObject "+nView.viewID);            
             
         if(Network.isServer)
         NetworkViewCreep.RPC("SetDamage",RPCMode.All,10);
                     
     }
 }
 
 
 
 [RPC]    
 public void SetDamage(int Damage)
 {
     Debug.Log("Set Damage "+ Damage);
     
     if(Damage<20)
     {
         HP -= Damage;
         Debug.Log("Hp "+HP);
     }
     else
     {
         Debug.Log("Creep Die");            
         CreepDie();    
     }
 }    
 
 
 [RPC]
 public void CreepDie()
 {
     if(this.gameObject.transform.parent.gameObject!=null && Network.isServer)
     {
         Network.RemoveRPCs(this.gameObject.transform.parent.gameObject.networkView.viewID); 
         Network.Destroy(this.gameObject.transform.parent.gameObject);
     }
 }    
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image gajdot · Nov 20, 2013 at 11:31 AM 0
Share

Did you make sure you are adding the right scene in the build settings? I had similar issue.

avatar image Telmix · Nov 20, 2013 at 11:38 AM 0
Share

Yes, I checked again, it's all true.

avatar image Telmix · Nov 20, 2013 at 07:55 PM 0
Share

Debug.log

1) AI AllocatedID: 2 - Build AI

2) Tower Weapon AllocatedID: 4 - Tower Fire

3) Collide GameObject AllocatedID: 3 - Tower Weapon Collide AI Child Object (AI AllocatedID: 2 - Empty Gameobject, It contains Creep $$anonymous$$ain Gameobject (AllocatedID: 3) , both have NetworkView)

4) Set Damage 100 - Creep got hit

5) Creep Die - After creep to die

On the Server - Creep Die On the Client - View ID AllocatedID: 3 not found during lookup.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Telmix · Nov 20, 2013 at 09:52 PM

Solved the problem of the so

 [RPC]
 public void CreepDie()
 {    
     if(this.gameObject.transform.parent.gameObject!=null)
     {        
         if(Network.isServer)
         Network.RemoveRPCs(this.gameObject.transform.parent.gameObject.networkView.viewID); 
         Destroy(this.gameObject.transform.parent.gameObject);    
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Updating collision on both server and client 1 Answer

Network.Destroy in OnCollisionEnter; not working. 1 Answer

Photon RPC problem... 3 Answers

Having trouble with buffered RPCs. Getting error "Couldn't invoke RPC function 'BroadcastName' because the networkView 'SceneID: 10 Level Prefix: 0' doesn't exist" 0 Answers

Network.Destroy and collision; destroying correct object. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges