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Question by Dippimunch · Jul 20, 2014 at 03:23 PM · transformvariablesimple

Declaring variables in Update().

Simple code, but how do I declare a variable to use in an update function? Just trying to transform an object equally along X and Z axis.

     using UnityEngine;
     using System.Collections;
     
     public class popcirc : MonoBehaviour {
     
         // Use this for initialization
         void Start () {
             float size = Random.Range(-1.0F, 1.0F);
         }
         
         // Update is called once per frame
         void Update () {
             transform.localScale += new Vector3(size, 0, size);
         }
     }







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Answer by gjf · Jul 20, 2014 at 03:27 PM

like this:

 using UnityEngine;
 using System.Collections;
  
 public class popcirc : MonoBehaviour
 {
     private float size;
 
     void Start()
     {
         size = Random.Range(-1.0F, 1.0F);
     }
  
     void Update()
     {
         transform.localScale += new Vector3(size, 0, size);
     }
 }


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Answer by revapps · Jul 20, 2014 at 03:28 PM

using UnityEngine; using System.Collections;

 public class popcirc : MonoBehaviour {

     private float size;
     // Use this for initialization
     void Start () {
         size = Random.Range(-1.0F, 1.0F);
     }
 
     // Update is called once per frame
     void Update () {
         transform.localScale += new Vector3(size, 0, size);
     }
 }


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