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3dmax and Mecanim overflow
Hi i need some help with the rig. There is something i have to set when exporting FBX on 3dMax to rig my model correctly on Unity Mecanim ? When i apply my animations, the model gets weird. Please, see the images. The right hand pass through the knee.
On left is my model rig, on right is the Unity example project model rig:
herobug_crouch.jpg
(258.3 kB)
rig.png
(144.3 kB)
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