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Question by Benjamin Schulz · Mar 11, 2011 at 04:41 PM · iosperformanceframeratekeyboardtextfield

iOS Keyboard makes performance suffer

Hello,

we've currently experiencing severe performance drops when the iOS-Keyboard is triggered via a GUI.TextField. FPS drops to about 16 FPS. The frame rate is nice, when the Keyboard is never triggered during the lifetime of our application. The performance stays crappy event though the keyboard is "closed".

I've uncommented almost everything but had no luck narrowing down the cause.

Does anybody have an idea what i can try or did anybody have similar problems?

We're on Unity 3.3.0f4 but the problem also occurred with earlier versions. We where able to reproduce this behaviour on iOS 3.2.2 and iOS 4.2.

best regards Benjamin

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avatar image Benjamin Schulz · Mar 16, 2011 at 04:24 PM 0
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Edit: The matter appeas to be worse on iOS 4.2 than on iOS 3.2 - on 4.2 the framerate drops to about 4 FPS.

avatar image Benjamin Schulz · Mar 22, 2011 at 03:24 PM 0
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Edit: my problem appears to be simmilar to this one: http://forum.unity3d.com/threads/77747-UIAlert-or-$$anonymous$$eyboard-causing-drop-to-5FPS

avatar image Daniel 23 · May 11, 2011 at 03:17 AM 0
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I am having similar problems in project with only a textfield and a couple of buttons.

Benja$$anonymous$$ have you had any success resolving this?

Cheers, $$anonymous$$.

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Answer by Benjamin Schulz · Mar 16, 2011 at 03:18 PM

Edit: The matter appeas to be worse on iOS 4.2 than on iOS 3.2 - on 4.2 the framerate drops to about 4 FPS.

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Answer by Andrius Kuznecovas · May 16, 2011 at 01:56 PM

Hello,

I was not able to reproduce this issue. Could you please report a bug with your project for testing and send me a bug report number to andrius@unity3d.com.

Thank You, Andrius Kuznecovas QA Engineer

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avatar image Benjamin Schulz · May 17, 2011 at 09:38 AM 0
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The issue was related to calling Screen.SetResolution once per frame accidentally. I would not have thought, that that might cause such convoluted problems - in fact i thought this would not cause anything at all on iOS. I also had another problem: setting screen.orientation did work on ipad but not on the iphone. This was also a side-effect of calling Screen.SetResolution.

Sincerely -- Benja$$anonymous$$

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Answer by arun · Aug 10, 2011 at 03:30 PM

Hey guys,

I am also having same issue. FPS is dropping as soon any notifications from iOS like not able to connect if network connection is off and even on triggering iOS-Key board. If any one of you found a solution please guide me to fix.

Thanks

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