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Question by daphydthebard · Oct 03, 2011 at 02:39 PM · instantiateprefabsragdollclone

Instantiate Reference Problem

Hey All!

First post here, so please go easy on me (I'm new to Unity) :-)

I'm using the following code in a script attached to the main camera to instantiate and apply force to an object ( a ragdoll in this case ) -

var target : GameObject;

function Update() { if (Input.GetKeyDown("space")) {
var clone : GameObject; clone = Instantiate(target, Vector3(0,1,-4), Quaternion.identity);

     clone.Find("base").rigidbody.AddForce( target.transform.forward * 20000);
     clone.Find("base").rigidbody.AddForce( target.transform.up      * 10000);    
 }    

}

It works fine the first time I press space, but if I press space a second (or third, etc) time, a new ragdoll is created in the scene, but the force get's applied to the FIRST one, always.

I don't understand why the force is not being applied to the clone that is being created inside the function.

Any help would be appreciated.

Thanks!

Daphyd

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Answer by daphydthebard · Oct 03, 2011 at 07:37 PM

I solved my own issue with the following code:

function CreateClone() { var newOne : GameObject; newOne = Instantiate(target, Vector3(0,1,-4), Quaternion.identity);

     if (newOne != null)
     {    
         newOne.transform.rotation.y = 180;        
         var rb : Rigidbody = newOne.GetComponentInChildren( typeof( Rigidbody ) ) as Rigidbody;            
         rb.AddForce( -newOne.transform.forward * (25000 + Random.RandomRange(1000,75000)) );
         rb.AddForce(  newOne.transform.up      * (15000 + Random.RandomRange(1000,75000)) );
     }    

}

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