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Question by DarkPixel · Oct 21, 2013 at 12:27 AM · editortextureinspector

Add parameter to texture inspector

I need to do some processing with AssetPostprocessor.OnPostprocessTexture on some texture and I'm curious to know if it's possible to add custom parameter in the texture inspector. Like a boolean to know if I need to postprocess or not this texture.

If it's not possible, the only other solution I found to know if I need to postprocess this texture is to add some prefix/suffix in the filename or put the texture in a specific folder. But I really hate hardcoding some stuff in filename/folder, so I hope there's another solution.

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avatar image Benproductions1 · Oct 21, 2013 at 12:43 AM 0
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As there is no Editor functionality for extending the texture importer UI, and C# extention variables don't exist, I'm afraid doing some hardcoding will be unavoidale

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