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Question by
carbonatited · Aug 16, 2013 at 03:21 PM ·
blurpost effects
Modifying Image Effect values from script
I'm applying a couple of image effects to a camera, the thing is that I would like to apply them gradually. For example, I would like to increase Blur's Size as the character approaches death. For other stuff I was using various cameras, but I don't think adding 20+ cameras would be the best way to go about it or is it?
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Best Answer
Answer by zombience · Aug 16, 2013 at 03:48 PM
In whichever script you'd like to access the camera's fx, add some code that is based on this:
void Start()
{
BlurEffect blur = Camera.main.gameObject.GetComponent<BlurEffect>();
}
void Update()
{
blur.parameterToBeAffected = newValue;
}