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Question by carbonatited · Aug 16, 2013 at 03:21 PM · blurpost effects

Modifying Image Effect values from script

I'm applying a couple of image effects to a camera, the thing is that I would like to apply them gradually. For example, I would like to increase Blur's Size as the character approaches death. For other stuff I was using various cameras, but I don't think adding 20+ cameras would be the best way to go about it or is it?

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Answer by zombience · Aug 16, 2013 at 03:48 PM

In whichever script you'd like to access the camera's fx, add some code that is based on this:

 void Start()
 {
     BlurEffect blur = Camera.main.gameObject.GetComponent<BlurEffect>();
 }
 
 
 void Update()
 {
     blur.parameterToBeAffected = newValue;
 }
 
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