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Question by ajn97 · Oct 29, 2017 at 03:39 PM · inspectorchildclass

Child Class Inspector Issues

I am trying to show my child class in the inspector. It is set up as, for example, "Item" as a base class, and "Weapon", "Armor" as child classes. I used [CutsomEditor(typeof(Weapon))] and the same for armor, and the proper fields are showing in the inspector. But when I try to fill the fields, when I click the circle with a dot, it doesn't show any assets. This only happens with the derived classes. What am I missing? alt text

alt text

Interaction Class is serialized

obj.png (59.2 kB)
armor.png (35.7 kB)
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avatar image theLittleSettler · Oct 29, 2017 at 06:11 PM 0
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are your classes marked as serializable (more specifically, [System.Serializable] for any class that doesn't inherit from a unity object, iirc)? In any case, post the code if you would.

avatar image ajn97 theLittleSettler · Oct 30, 2017 at 02:11 AM 0
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Code posted

avatar image theLittleSettler ajn97 · Oct 30, 2017 at 11:18 AM 0
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Well, I don't see anything wrong with that. I suppose its just another limitation of the inspector...in which case you'd have to use the base class to reference things in the inspector, or some sort of editor per-derived class (say, a custom property drawer).

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