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Shadows and colors on the model
Hi guys, i need your help. I created 3d model in MagicaVoxel, this is in MagicaVoxel:
And this is in Unity:
So, how i can do shadows and colors like in MagicaVoxel?
(for shadows i need something like SSAO, but what i need for color?)
Help me with color and shadows, please. ( key words, links, scripts - anything what can help me)
I will be very grateful.
p.s. sry for english.
Hi, firstly, i would suggest setting the quality to the maximum. Go to edit->project settings->quality, set fantastic and anti aliasing to 8x. To achieve such good looking colors, It's all about the right textures and shaders.
Answer by rioforce · Aug 15, 2013 at 11:36 PM
I'm not familiar with MagicaVoxel, but I did a bit of searching, and I see that it isn't possible to bake Ambient Occlusion. I recommend putting the model into another 3D program (like Blender) and baking some ambient occlusion onto the model.
ty, but how about color =( I think only Ambient Occlusion not help me with the color.
I don't understand. What is wrong with the color? Is it because the model is flipped?
You can also Lightmap the model ins$$anonymous$$d of going to an external program to bake.
http://docs.unity3d.com/Documentation/$$anonymous$$anual/Lightmapping.html
Answer by jameos · Oct 02, 2013 at 01:42 PM
its to do with unitys rendering add some components to the main camera like bloom colour correction play with the edges i hope this helps
Answer by ZephyrSys · Oct 02, 2013 at 04:59 PM
I do recommend using baked ambient occlusion like rioforce said. However the colour in the top picture looks like it has a high ambient light and a white directional light. You can try to match this in unity and you will get a much better result.
This is too short, and I can't explain it any better so here is a small link on how to achieve a good look in for any theme. also on unity answers.
Answer by Ippokratis · Feb 10, 2014 at 11:59 AM
http://forum.unity3d.com/threads/227276-Colored-Shadows-Released Using this you can set the color of the shadows.
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