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Question by $$anonymous$$ · May 05, 2015 at 02:59 AM · camerascenemultipleworld

How do I display two scenes at once

I'm currently working on a project that will offer the choice of different AI agents that will act in their respective environments. Each of those agents and environments is in a separate scene, and now I need to implement a way to enable comparison of any arbitrary pair of agents. I would like to offer a split-screen option which would display the two agents each taking one half of the screen. Is there a way to do this without copying everything I have into a single scene (which will make it a huge scene) and then doing a bunch of camera processing?

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avatar image moghes · May 05, 2015 at 11:11 AM 0
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You will have a single scene with two cameras.

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Answer by JinJin · May 05, 2015 at 10:24 AM

you can't load two separate scenes, but you can have one scene and that add another scene to the fist using: LoadLevelAdditive()

http://docs.unity3d.com/ScriptReference/Application.LoadLevelAdditive.html

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avatar image $$anonymous$$ · May 06, 2015 at 10:33 AM 0
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That should work, thank you.

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