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Question by Ian-McCleary · Apr 20, 2014 at 12:00 AM · javascriptguierror

Error: you are pushing more GUIClips than you are poping.

I have no idea what this means... I have an inventory system that used GUI buttons and i get this error whenever i hit play.

If you know what the problem is THANKS IN ADVANCE!

No specific line for the error

 #pragma strict
  
 var Ammount : int[] = [0,0,0,0];
 var ItemTransform : Transform[];
 var NewTexture : Texture[];
 var AllTextures : Texture[];
 var InventoryGrid : int;
 var GridNumber : int;
 var AddingItems = false;
 var MouseTexture : Texture;
 var Change = false;
 var HotBarActive : int = 35;
 var PrevTexture : int;
 var TextureNumber : int;
 var item : Texture;
 var ItemNumber : int;
 private var ItemID : String[] = ["Wood","Stone","Metal Ore","Iron"];
 private var Blank : Texture;
 private var Clicks : int;
 private var PrevNo : int;
 private var InventoryOn = false;
 private var JustClicked = false;
  
  
  
 function ADDTexture(ItemTexture : Texture)
 {
     item = ItemTexture;
     AddingItems = true;
 }
  
  
  
 function ADD(material : int)
     {
          material = ItemNumber;
        Ammount[material] +=1;
     }
  
  
     function OnGUI()
     {
     if(InventoryOn == true)
          {
          GUI.Label(Rect(Input.mousePosition.x - 25, Screen.height - Input.mousePosition.y - 25 ,100,50),MouseTexture);
  
          GUI.BeginGroup(new Rect(Screen.width / 2 - 400, Screen.height /2 - 300,800,600));
  
          if(GUI.Button(Rect(100,50,50,50),NewTexture[0]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 0;       
          }
          if(GUI.Button(Rect(150,50,50,50),NewTexture[1]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 1;       
          }
          if(GUI.Button(Rect(200,50,50,50),NewTexture[2]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 2;  
          }
          if(GUI.Button(Rect(250,50,50,50),NewTexture[3]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 3;  
          }
          if(GUI.Button(Rect(300,50,50,50),NewTexture[4]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 4;  
          }
          if(GUI.Button(Rect(350,50,50,50),NewTexture[5]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 5;  
          }
          if(GUI.Button(Rect(400,50,50,50),NewTexture[6]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 6;  
          }
          if(GUI.Button(Rect(100,100,50,50),NewTexture[7]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 7;  
          }
          if(GUI.Button(Rect(150,100,50,50),NewTexture[8]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 8;  
          }
          if(GUI.Button(Rect(200,100,50,50),NewTexture[9]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 9;  
          }
          if(GUI.Button(Rect(250,100,50,50),NewTexture[10]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 10; 
          }
          if(GUI.Button(Rect(300,100,50,50),NewTexture[11]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 11; 
          }
          if(GUI.Button(Rect(350,100,50,50),NewTexture[12]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 12; 
          }
          if(GUI.Button(Rect(400,100,50,50),NewTexture[13]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 13; 
          }
          if(GUI.Button(Rect(100,150,50,50),NewTexture[14]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 14; 
          }
          if(GUI.Button(Rect(150,150,50,50),NewTexture[15]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 15; 
          }
          if(GUI.Button(Rect(200,150,50,50),NewTexture[16]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 16; 
          }
          if(GUI.Button(Rect(250,150,50,50),NewTexture[17]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 17; 
          }
          if(GUI.Button(Rect(300,150,50,50),NewTexture[18]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 18; 
          }
          if(GUI.Button(Rect(350,150,50,50),NewTexture[19]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 19; 
          }
           if(GUI.Button(Rect(400,150,50,50),NewTexture[20]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 20; 
          }
          if(GUI.Button(Rect(100,200,50,50),NewTexture[21]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 21; 
          }
          if(GUI.Button(Rect(150,200,50,50),NewTexture[22]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 22; 
          }
          if(GUI.Button(Rect(200,200,50,50),NewTexture[23]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 23; 
          }
          if(GUI.Button(Rect(250,200,50,50),NewTexture[24]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 24; 
          }
          if(GUI.Button(Rect(300,200,50,50),NewTexture[25]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 25; 
          }
          if(GUI.Button(Rect(350,200,50,50),NewTexture[26]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 26; 
          }
          if(GUI.Button(Rect(400,200,50,50),NewTexture[27]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 27; 
          }
           if(GUI.Button(Rect(100,250,50,50),NewTexture[28]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 28; 
          }
          if(GUI.Button(Rect(150,250,50,50),NewTexture[29]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 29; 
          }
          if(GUI.Button(Rect(200,250,50,50),NewTexture[30]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 30; 
          }
          if(GUI.Button(Rect(250,250,50,50),NewTexture[31]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 31; 
          }
          if(GUI.Button(Rect(300,250,50,50),NewTexture[32]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 32; 
          }
          if(GUI.Button(Rect(350,250,50,50),NewTexture[33]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 33; 
          }
           if(GUI.Button(Rect(400,250,50,50),NewTexture[34]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 34; 
          }
  
           if(GUI.Button(Rect(400,350,50,50),NewTexture[40]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 40;
          }
  
           if(GUI.Button(Rect(450,350,50,50),NewTexture[41]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 41;
          }
  
           if(GUI.Button(Rect(500,350,50,50),NewTexture[42]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 42;
          }
  
               if(GUI.Button(Rect(600,350,50,50),NewTexture[43]))
               {
               if(MouseTexture == Blank)
               {
               if(NewTexture[43] !=Blank)
               {
               JustClicked = true;
               NewTexture[40] = Blank;
               NewTexture[41] = Blank;
               NewTexture[42] = Blank;
               }
          Change = true;
          Clicks += 1;
          GridNumber = 43;
          }
          
          Debug.Log(Clicks);
         
  
  
  
          GUI.EndGroup();
          }
          if(GUI.Button(Rect(100,550,65,65),NewTexture[35]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 35;
          }
          if(GUI.Button(Rect(165,550,65,65),NewTexture[36]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 36;
          }
          if(GUI.Button(Rect(230,550,65,65),NewTexture[37]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 37;
          }
          if(GUI.Button(Rect(295,550,65,65),NewTexture[38]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 38;
          }if(GUI.Button(Rect(360,550,65,65),NewTexture[39]))
          {
          Change = true;
          Clicks += 1;
          GridNumber = 39;
          }
     }
     }
  
  
  
 function Update () 
        {
  
        if(Input.GetKeyDown(KeyCode.Alpha1))
        {
        HotBarActive = 35;
        }
        if(Input.GetKeyDown(KeyCode.Alpha2))
        {
        HotBarActive = 36;
        }
        if(Input.GetKeyDown(KeyCode.Alpha3))
        {
        HotBarActive = 37;
        }
        if(Input.GetKeyDown(KeyCode.Alpha4))
        {
        HotBarActive = 38;
        }
        if(Input.GetKeyDown(KeyCode.Alpha5))
        {
        HotBarActive = 39;
        }
  
     if(NewTexture[HotBarActive] == AllTextures[TextureNumber])
     {
     PrevTexture = TextureNumber;
     ItemTransform[TextureNumber].active = true;
     }
  
     if(NewTexture[HotBarActive] != AllTextures[TextureNumber])
        {
        ItemTransform[PrevTexture].active = false;
        TextureNumber += 1;
        if(TextureNumber >= AllTextures.Length)
           {
           TextureNumber = 0;
           }
        }
  
     if(NewTexture[40] == AllTextures[0] && NewTexture[41] == Blank && NewTexture[42] == AllTextures[0])
          {
          NewTexture[43] == AllTextures[3];
        }
        
  
 if(Input.GetKeyDown(KeyCode.Tab))
     {
     InventoryOn = !InventoryOn;
     }
     if(AddingItems == true)
        {
          if(NewTexture[InventoryGrid] == Blank)
                    {
                    NewTexture[InventoryGrid]=item;
                    AddingItems = false;
                    InventoryGrid = 0;
                    }
           else if(NewTexture[InventoryGrid] != Blank)
           {
           InventoryGrid += 1;
           }
        }
 
          
          
          if(Clicks == 0)
    {
    MouseTexture = Blank;
    }
    
                           if(Clicks == 1)
                         {
                         MouseTexture = NewTexture[GridNumber];
                         PrevNo = GridNumber;                                            
                         }
                        
                         if(Clicks == 2)
                         {
                         if(NewTexture[GridNumber] != Blank)
                         {
                         Clicks = 1;
                         }
                          if(NewTexture[GridNumber] == Blank)
                          {
                          
                         NewTexture[GridNumber] = MouseTexture;
                         NewTexture[PrevNo] = Blank;
                         Clicks = 0;
                         }
                     }
                 }
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Best Answer

Answer by Bunny83 · Apr 20, 2014 at 12:16 AM

Your GUI.EndGroup in line 302 is inside one of your buttons. It looks like you messed up your brackets. I suggest to use a consistent indent style to avoid such errors in the future.

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avatar image Bunny83 · Apr 20, 2014 at 12:18 AM 0
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PS: ever thought about to use loops for the buttons?

avatar image Ian-McCleary · Apr 20, 2014 at 12:25 AM 0
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I have seen tutorials with loops for buttons but they didnt have the inventory style i wanted (a grid layout of squares)

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