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Question by xTheLostKINGx · Aug 08, 2011 at 03:58 PM · tutorialsmanualwhere-to-startbook

What do you advice me to do? read a book about unity or the manual?

If I choose to read the book I will read Unity Game Development Essentials

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avatar image Chris D · Aug 08, 2011 at 05:51 PM 0
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http://answers.unity3d.com/questions/12321/how-can-i-start-learning-unity-fast-list-of-tutori.html

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Answer by DaveA · Aug 08, 2011 at 04:01 PM

Why not do both? But the online documentation is very good.

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Answer by Waz · Aug 08, 2011 at 04:38 PM

Most important is practical experience. Start with very simple projects. Not actual games. Make a ball roll around. Make some dominoes topple. Make a nice looking scene. Do some tutorials. By starting simple, you'll avoid getting buried in complexity.

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Answer by overunity3d · Aug 08, 2011 at 04:32 PM

What I have found is the books will get you to level 1, let's say. After that, when you are deep in your development and run across a tough situation the books turn out to be useless. A good first step though. The coding examples provided here are the deepest most complex you could get. Like getting a set of vectors from mashing two sets of vectors together. I have found if you need an answer or idea just google: Unity3d blah blah blah. And viola' Tons of links to very indepth useful coding examples or designs.

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Answer by synapsemassage · Aug 08, 2011 at 05:18 PM

I would prefer the online ressources. Better searchable and very rich of all kind of info though sometimes a bit confusing in it's wealth. Use this, this and this to dig up stuff.

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avatar image Rmaniac · Aug 09, 2011 at 12:52 AM 0
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Nice batch of links - I had way too much fun surfing during lunch today. Thanks :)

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